12/16/2023 0 Comments Risk of rain 1 charactersSince everyone can shoot and run in the 3D version, Huntress’ niche is sorta gone, but we have some clever ideas to make that back With the change from 2D to 3D environment, how will they work? There are many other abilities and mechanics that i also want to ask about, but these two were the first ones that i could remember immediately.Ī: We’re not going to bring back any mechanics that don’t fit just for the sake of continuity – however, the Heaven Cracker I can see being actually more fun in 3D since you have to actually align yourself with the enemies. I just want to ask: in risk of rain, some mechanics like heaven cracker can pierce a line of enemies and the huntress’ ability to hit and run. I’ve been a fan of risk of rain for the past few years. ![]() do we have the technical know-how to actually get it running? Porting to consoles tends to be a much more dramatic change than people expect, even if the engine natively exports to it. can we optimize the game to run on the Switch, and B. Q: While Vita’s out of the question, what about the Switch, which basically seems to have slotted itself in the ‘more powerful handheld device’ niche?Ī: We’d obviously love to be on the switch, but that ultimately depends on A. Q: can you make one of the new death messages be “HOST WHEN?” Are we going to see any new characters? (Bandit will always be fav so as long as hes good im happy) Im real glad i found it in a steam summer sale, bought then and after that bought it for my ps4. Q: Could you make it so that when you use Unstable Watch and timestop, all colors in the game become inverted for the duration? And if you want to go all the way with a certain reference, have only Chef’s cleavers stop in midair at the edge of a radius from an enemy, and when the timestop ends the cleavers hit at the same time. might this still be able to happen? I’m looking forward to the release anyway and so are my friends especialy with peer to peer now we can connect better.Ī: Uhh hopefuly you won’t be able to crash the game, but the game will still scale infinitely like it did previously we had lots of fun crashing the game for whoever hosted the game. Q: ROR1 most loved thing me and my friends liked to do is ruining the framerate with all the items that we had. What that actually translates to won’t be until the game is closer to launch, where we start optimizing. Q: Any ideas on what the system requirements could be? Will they be high or playable on most machines? Also will it work with integrated graphics?Ī: Most likely the game will be pretty light for GPU with our graphical style, but CPU intensive. ![]() It will most likely be some form of closed/limited beta, but we really haven’t though too much about it. ![]() Q: Are you thinking about putting out a beta version to test or are you just waiting for the game to be fully releasedĪ: Not sure exactly how we want to do it – we HAVE to have some way of getting the game out to testers, especially for networking/matchmaking testing. ![]() I tried to answer every question - if yours isnt there, someone else might’ve asked the same question. Since we got a million asks, I’ll collapse all the answers periodically into one giant QA so it doesn’t ruin your tumblr feed. Blog of Hopoo Games, developer of Risk of Rain and DEADBOLT.
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